Multiplayer
Duel a commander
Open a room, share the code, and match wits with another player one turn at a time.

A tactical RPG on the hexfield
Draft a five. Read the field. Win the turn that matters.
How you'll play
Multiplayer
Open a room, share the code, and match wits with another player one turn at a time.
Single player
Pick a difficulty, draft both squads, and test your plan against a commander that fights back.
The roster
Each champion carries a distinct kit, cost, and answer. Learn the pool, then build for the map.
Under the hood
This world rewards intent. Position, tempo, and timing decide far more than raw stats — and the field never lets you coast.
Every power spends AP. Open aggressive or hold the line — the tempo is yours to set.
Burn, root, shield, and stagger stack in ways that reward reading two moves ahead.
Elevation, cover, and hazards turn the hexfield into a weapon for whoever claims it first.
No filler units. Build a five that expresses a plan, not a stat check.
Ready when you are
Create your commander, assemble a squad with a point to prove, and step onto the hexfield against a friend or the Commander AI.
Get started