A tactical RPG on the hexfield

Choose yourChampion

Draft a five. Read the field. Win the turn that matters.

  • 10 champions
  • Solo or versus
  • Turn-based tactics
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How you'll play

Three ways to take the field.

Multiplayer

Duel a commander

Open a room, share the code, and match wits with another player one turn at a time.

Single player

Outsmart the AI

Pick a difficulty, draft both squads, and test your plan against a commander that fights back.

The roster

Master every class

Each champion carries a distinct kit, cost, and answer. Learn the pool, then build for the map.

Under the hood

Every turn is a decision
you'll defend.

This world rewards intent. Position, tempo, and timing decide far more than raw stats — and the field never lets you coast.

Ability Point economy

Every power spends AP. Open aggressive or hold the line — the tempo is yours to set.

Status & synergy

Burn, root, shield, and stagger stack in ways that reward reading two moves ahead.

Terrain that talks

Elevation, cover, and hazards turn the hexfield into a weapon for whoever claims it first.

Squads with identity

No filler units. Build a five that expresses a plan, not a stat check.

Ready when you are

Pick the class.
Change the battle.

Create your commander, assemble a squad with a point to prove, and step onto the hexfield against a friend or the Commander AI.

Get started